Assign texture to jit.gl.slab via message

Chris Gough's icon

Hi,

I'm looking at making an efficient modular system where a GL texture is selected, modified, then written to a new texture.

one of my main problems is that I cant see a way of assigning a texture to the jit.gl.slab object via a message like the OB3D texture command.

I'm trying to keep the system as efficient as possible, if anyone has any suggestions for me they would be greatly appreciated!

Cheers!

Chris.

Chris Gough's icon

I'm guessing that I would have to assign the texture to an object like jit.gl.videoplane instead but is there any (dis)advantages to this?

Cheers

Chris.

Chris Gough's icon

Right, Can't work out how to get the texture back off the jit.gl.videoplane.
Is there a way of doing this or will I have to look for alternatives?
Again, efficiency is the key to my needs...