Assign texture to jit.gl.slab via message


    May 31 2011 | 8:48 pm
    Hi,
    I'm looking at making an efficient modular system where a GL texture is selected, modified, then written to a new texture.
    one of my main problems is that I cant see a way of assigning a texture to the jit.gl.slab object via a message like the OB3D texture command.
    I'm trying to keep the system as efficient as possible, if anyone has any suggestions for me they would be greatly appreciated!
    Cheers!
    Chris.

    • Jun 02 2011 | 7:35 pm
      I'm guessing that I would have to assign the texture to an object like jit.gl.videoplane instead but is there any (dis)advantages to this?
      Cheers
      Chris.
    • Jun 05 2011 | 7:27 pm
      Right, Can't work out how to get the texture back off the jit.gl.videoplane. Is there a way of doing this or will I have to look for alternatives? Again, efficiency is the key to my needs...