audio from jit.gl.texture
Hi,
It's easy to get audio from a matrix using jit.peek~. Is there a similar way to achieve same result from a texture? or do i have to first convert jit.gl.texture into a jit.matrix? ... and then seeing a big drop in performance.
I would first downsample via jit.gl.texture to whatever smallest workable dims, and then use jit.gl.asyncread for the readback (knowing there will be a 1 frame delay in the readback).
Max Patch
Copy patch and select New From Clipboard in Max.