## Audio rate poly~ voice triggering

Oct 13 2018 | 8:38 pm
Relatively new max user here. I'm trying tying to create a granular patch based on Curtis Roads' Microsound. I am having a particularly hard time figuring out how to target poly~ voices at the audio rate. It looks like many patches use the thispoly~ object to offset the phasors between voices, but I don't think this approach will work for me since it ties the grain emission rate to the number of voices and I would like to be able to control the grain emission rate independently. It seems like something in gen~ might be the best solution. Can anyone offer any guidance? Any help would be greatly appreciated! I'm in a little over my head!
Thanks
Vincenzo

• Oct 14 2018 | 1:38 am
you can use different inlets, funnel, or mc. ... how many voices?
• Oct 23 2018 | 11:24 pm
What I can contribute is a few javascript methods from my multitimbral javascript synth. Sadly js buffer peek and poke methods do not compile to standalone, so I dropped it. But it could provide a starting point. This is an LRU voice allocator for multiple voices on different channels with age-based voice indexing for best performance. This is part of 3,000 lines of JS code and I haven't got a simpler version at hand, apologies.
function storenote(pon, velon, chan){ //add note to buffer var a = anum[chan]; if(a < vmax) anum[chan] = a +1; apitch[chan][a] = pon; aveloc[chan][a] = velon; } function deletenote(ageoff, chan){ //remove note from buffer var a = anum[chan]; var b; var c; var d = 0; for(var i = ageoff; i < numv; i++){ c = aveloc[chan][i]; if(c){ b = d + 1; apitch[chan][d] = apitch[chan][b]; aveloc[chan][d] = aveloc[chan][b]; d++; } } apitch[chan][a] = 0; aveloc[chan][a] = 0; anum[chan] = a -1; } if(vel>0){ storenote(p, vel, chan); numv++; }else{ for(var a = numv; a >0; a--){ v = age.indexOf(a); if(p == pitch[v] && chan == channel[v]){ pitch[v] = 0; channel[v] = 0; deletenote(a, chan); numv--; return; } } }
• Nov 06 2018 | 2:00 pm
Thanks for your replies, I managed to figure out the issue!
• Nov 06 2018 | 2:01 pm