Relatively new max user here. I'm trying tying to create a granular patch based on Curtis Roads' Microsound. I am having a particularly hard time figuring out how to target poly~ voices at the audio rate. It looks like many patches use the thispoly~ object to offset the phasors between voices, but I don't think this approach will work for me since it ties the grain emission rate to the number of voices and I would like to be able to control the grain emission rate independently. It seems like something in gen~ might be the best solution. Can anyone offer any guidance? Any help would be greatly appreciated! I'm in a little over my head!