Have anyone worked with beattracking/beat prediction in max?
I have looked at beat~ and btrack~ ... however, I can't get any of these objects to do what I want them to do:
I have two persons activate x amount of tones (with a bang).
Then I want max to 'listen' to these x amount of tone activations and determine a tactus (a common rhythm)
Does anyone have an idea how I can do this? For example, do I layer btrack~ objects? I have trouble understanding why btrack~ doesn't keep predicting the next beat in a stable way. There must be something that I don't understand about the object's internal memory structure - when the memory is reset etc.
Thank you for your help!