Best practices with jit.gl.multiple and varying number of instances
Oct 23 2020 | 12:32 am
Hello, I'm wondering if there are best practices when it comes to drawing a varying number of objects with gl.multiple. Say, I want to draw between 1 and 500 objects: what are the pros/cons of inputing matrices with a varying dim (1-500), or always draw 500 objects, making the "unused ones" transparent, or using something like attr.enable 0 for the unused ones? Thanks for any advice!