BOIDS for max7 / 64bits ,

    Jul 20 2017 | 10:52 am
    I have a nice audio synth based on [jit.boids2d] object. Which does not work in Max7 (on a Mac) in 64 bits. Does anyone know about a somehow similar object which would work in MAX7 / 64 / Mac? (a search on MaxObjects seems to show only objects which do not work anymore with 64 bits)
    many thanks

    • Jul 20 2017 | 4:12 pm
      i posted the 3d version, and linked to the source repository here:·boids3d-for-max-7
      if you're unable to build yourself from the source, i'll try and find some time to do it.
    • Jul 20 2017 | 5:24 pm
      Many Thanks !
      by "build from the source" I understand you mean "use the code and build my own Max Object" ? No, I am totally unable to do so... However a very quick try seems to show that my patch is able to work with jit.boids3d (basically it is one more dimension, right ? or one more flow of data...
      Will try your objects in the next few minutes. Many thanks!
    • Jul 20 2017 | 6:59 pm
      jit.boids3d works for me (in max7 mac, 64bits)
      many thanks !
    • Feb 10 2020 | 8:10 pm
      Hi there. Old topic, but worth a try perhaps...
      I was trying to use xyz coordinates from boids and use these as spatialization coordiantes for SPAT. Unfortunately SPAT only works on 64-bit and boids only on 32-bit. So.. I was wondering if anyone ever created a 64-bit version of the boids3d object. I'm now extracting the xyz data from the jitter matrix, which is a bit of an unnecessary hassle.
    • Feb 10 2020 | 8:51 pm
      the link to the 64 bit version is 3 posts above
    • Feb 10 2020 | 8:58 pm
      yes i saw that. which is great. but that's the jitter version. meaning i need to extract working xyz lists from the jitter matrices without having to draw enormous amounts of connections. with is causing me a bit of a struggle... :|
    • Feb 11 2020 | 12:00 pm
      still feels like a bit of a work-around. but this seems to work.