BOIDS for max7 / 64bits ,

Kasper's icon

Hi

I have a nice audio synth based on [jit.boids2d] object. Which does not work in Max7 (on a Mac) in 64 bits.
Does anyone know about a somehow similar object which would work in MAX7 / 64 / Mac? (a search on MaxObjects seems to show only objects which do not work anymore with 64 bits)

many thanks

kasper

Rob Ramirez's icon

i posted the 3d version, and linked to the source repository here:
https://cycling74.com/forums/jit·boids3d-for-max-7

if you're unable to build yourself from the source, i'll try and find some time to do it.

Kasper's icon

Many Thanks !

by "build from the source" I understand you mean "use the code and build my own Max Object" ? No, I am totally unable to do so... However a very quick try seems to show that my patch is able to work with jit.boids3d (basically it is one more dimension, right ? or one more flow of data...

Will try your objects in the next few minutes. Many thanks!

Kasper's icon

jit.boids3d works for me (in max7 mac, 64bits)

many thanks !

AJREIJN's icon

Hi there. Old topic, but worth a try perhaps...

I was trying to use xyz coordinates from boids and use these as spatialization coordiantes for SPAT. Unfortunately SPAT only works on 64-bit and boids only on 32-bit. So.. I was wondering if anyone ever created a 64-bit version of the boids3d object. I'm now extracting the xyz data from the jitter matrix, which is a bit of an unnecessary hassle.

Rob Ramirez's icon

the link to the 64 bit version is 3 posts above

AJREIJN's icon

yes i saw that. which is great. but that's the jitter version. meaning i need to extract working xyz lists from the jitter matrices without having to draw enormous amounts of connections. with is causing me a bit of a struggle... :|

boidsjit_spill2.maxpat
Max Patch

AJREIJN's icon

still feels like a bit of a work-around. but this seems to work.

boidsjit_spill3.maxpat
Max Patch