during an installation my patch crashed after 5 hours of work,
back in studio I discovered a strange thing:
In my patch I use a bpatcher and I load into it different effects (patches),
each effect loads its textures from hd,
when I replace the patch inside bpatcher I expect the bpatcher free the memory
and load a new patch but it seems that in some way some texture remain in memory
and after 5 hours the RAM is full and the patch crash.
I isolated the behavior in a demo patch
can someone reproduce the bug?
you can track the ram memory increasing in activity monitor
thanks for your help