Bucket brigade delay with gen
Hi !
I have found really interesting documentation about implementing a bbd. But even if the title is "practical implementation", it seems to be very heavy in term of calculation (in term of math level too...).
http://colinraffel.com/talks/stanford2010effective.pdf
http://dafx10.iem.at/proceedings/papers/RaffelSmith_DAFx10_P42.pdf
Has anyone tested to reproduce a bucket brigade delay in a simpler way with gen ? If not,
how do you think i should start ? (compander, filters, nonlinerity...)
Hm, since julius o smith is involved in this, there is a chance that you can find faust code for this. Maybe even in the standard faust lib.
You could then either just use that code, for example via faustgen~, or have faust show you the complete block diagram and rebuild it easily with gen~
Also don't overlook that they provide c++ and matlab code here:
http://colinraffel.com/software/bbdmodeling/
I think that is the right way !
I didn't knew about faustgen~ :) :) i download it now (it's time for me to download faust too...)
Many thanks !
"Also don't overlook that they provide c++ and matlab code here: http://colinraffel.com/software/bbdmodeling/"
I am new in dsp processing, Now, thanks to you, i realize that i can find ressources without being focused on gen or msp !
Thank you for the link.
No problem,
yes, if you are serious about dsp, definitely also have a look into matlab/simulink, python, faust, c++ maybe. Although I prefer python and faust, understanding matlab is great since many papers come with matlab code
Hi,
did any of you dived into this ?
I'm sorry to say that I don't understand anything :-)
this may be of some help
https://github.com/surge-synthesizer/surge/tree/main/src/common/dsp/effects/chowdsp/bbd_utils