BUG! NSColorPikerUser/NXColorPickerSliders menus appears randomly in my patch.


    Mar 09 2012 | 5:33 pm
    Hi Before Max 6.0.4 was systematically (after some time) using jit.gl.material or inspector on an object.
    Incredible! before finishing this post I go into fullscreen in my patch and NXColorPickerSliders menu appears.
    If I move up to the NXColorPickerSliders my Mac no longer works for 10 seconds!!
    Mac OS 10.7.3 max 6.0.4 Mac Mini 2.4 Ghz Core 2 Duo 8GB ram NVIDIA GeForce 320M
    { "NVIDIA GeForce 320M OpenGL Engine" : { "Vendor Name" : "NVIDIA Corporation", "Version" : "2.1 NVIDIA-7.18.11", "GLSL Version" : "1.20", "Renderer Properties" : { "OffScreen" : 0, "FullScreen" : 1, "RendererID" : 16918042, "Accelerated" : 1, "Robust" : 0, "BackingStore" : 1, "Safe" : 1, "Window" : 1, "MultiScreen" : 0, "Compliant" : 1, "DisplayMask" : 3, "BufferModes" : 15, "ColorModes" : 167805440, "AccumModes" : 8421376, "DepthModes" : 3073, "StencilModes" : 129, "MaxAuxBuffers" : 2, "MaxSampleBuffers" : 1, "MaxSamples" : 8, "SampleModes" : 2, "SampleAlpha" : 1, "VideoMemory" : 268435456, "TextureMemory" : 239075328, "GPUVertProcCapable" : 1, "GPUFragProcCapable" : 1, "Online" : 1 } , "OpenGL Limits" : { "Framebuffers" : { "MAX_COLOR_ATTACHMENTS_EXT" : [ 8 ], "MAX_RENDERBUFFER_SIZE_EXT" : [ 8192 ], "MAX_VIEWPORT_DIMS" : [ 8192, 8192 ], "MAX_DRAW_BUFFERS_ARB" : [ 8 ], "MIN_PBUFFER_VIEWPORT_DIMS_APPLE" : [ 32, 32 ], "SUBPIXEL_BITS" : [ 8 ] } , "Points and Lines" : { "ALIASED_LINE_WIDTH_RANGE" : [ 1, 10 ], "ALIASED_POINT_SIZE_RANGE" : [ 1, 63 ], "SMOOTH_LINE_WIDTH_GRANULARITY" : [ 0.125 ], "SMOOTH_LINE_WIDTH_RANGE" : [ 0, 10 ], "SMOOTH_POINT_SIZE_GRANULARITY" : [ 0.125 ], "SMOOTH_POINT_SIZE_RANGE" : [ 1, 63 ] } , "Stacks" : { "MAX_ATTRIB_STACK_DEPTH" : [ 16 ], "MAX_CLIENT_ATTRIB_STACK_DEPTH" : [ 16 ], "MAX_COLOR_MATRIX_STACK_DEPTH" : [ 10 ], "MAX_MODELVIEW_STACK_DEPTH" : [ 32 ], "MAX_NAME_STACK_DEPTH" : [ 128 ], "MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" : [ 2 ], "MAX_PROJECTION_STACK_DEPTH" : [ 10 ], "MAX_TEXTURE_STACK_DEPTH" : [ 10 ] } , "Textures" : { "MAX_3D_TEXTURE_SIZE" : [ 2048 ], "MAX_CUBE_MAP_TEXTURE_SIZE" : [ 8192 ], "MAX_RECTANGLE_TEXTURE_SIZE_EXT" : [ 8192 ], "MAX_TEXTURE_SIZE" : [ 8192 ], "MAX_TEXTURE_LOD_BIAS" : [ 15 ], "MAX_TEXTURE_MAX_ANISOTROPY_EXT" : [ 16 ], "MAX_TEXTURE_UNITS" : [ 8 ] } , "Shaders" : { "MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" : [ 16 ], "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" : [ 4096 ], "MAX_TEXTURE_COORDS_ARB" : [ 8 ], "MAX_TEXTURE_IMAGE_UNITS_ARB" : [ 16 ], "MAX_VERTEX_ATTRIBS_ARB" : [ 16 ], "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" : [ 16 ], "MAX_VERTEX_UNIFORM_COMPONENTS_ARB" : [ 4096 ] }
    }
    } , "Apple Software Renderer" : { "Vendor Name" : "Apple Computer, Inc.", "Version" : "2.1 APPLE", "GLSL Version" : "1.20", "Renderer Properties" : { "OffScreen" : 1, "FullScreen" : 0, "RendererID" : 16909312, "Accelerated" : 0, "Robust" : 1, "BackingStore" : 1, "Safe" : 1, "Window" : 1, "MultiScreen" : 1, "Compliant" : 1, "DisplayMask" : 3, "BufferModes" : 13, "ColorModes" : 134250496, "AccumModes" : 536870912, "DepthModes" : 4097, "StencilModes" : 129, "MaxAuxBuffers" : 4, "MaxSampleBuffers" : 1, "MaxSamples" : 16, "SampleModes" : 1, "SampleAlpha" : 1, "VideoMemory" : 0, "TextureMemory" : 0, "GPUVertProcCapable" : 0, "GPUFragProcCapable" : 0, "Online" : 1 } , "OpenGL Limits" : { "Framebuffers" : { "MAX_COLOR_ATTACHMENTS_EXT" : [ 8 ], "MAX_RENDERBUFFER_SIZE_EXT" : [ 16384 ], "MAX_VIEWPORT_DIMS" : [ 16384, 16384 ], "MAX_DRAW_BUFFERS_ARB" : [ 8 ], "MIN_PBUFFER_VIEWPORT_DIMS_APPLE" : [ 1, 1 ], "SUBPIXEL_BITS" : [ 10 ] } , "Points and Lines" : { "ALIASED_LINE_WIDTH_RANGE" : [ 1, 64 ], "ALIASED_POINT_SIZE_RANGE" : [ 1, 64 ], "SMOOTH_LINE_WIDTH_GRANULARITY" : [ 0.0001 ], "SMOOTH_LINE_WIDTH_RANGE" : [ 0, 64 ], "SMOOTH_POINT_SIZE_GRANULARITY" : [ 0.0001 ], "SMOOTH_POINT_SIZE_RANGE" : [ 0, 64 ] } , "Stacks" : { "MAX_ATTRIB_STACK_DEPTH" : [ 16 ], "MAX_CLIENT_ATTRIB_STACK_DEPTH" : [ 16 ], "MAX_COLOR_MATRIX_STACK_DEPTH" : [ 10 ], "MAX_MODELVIEW_STACK_DEPTH" : [ 32 ], "MAX_NAME_STACK_DEPTH" : [ 128 ], "MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" : [ 2 ], "MAX_PROJECTION_STACK_DEPTH" : [ 10 ], "MAX_TEXTURE_STACK_DEPTH" : [ 10 ] } , "Textures" : { "MAX_3D_TEXTURE_SIZE" : [ 16384 ], "MAX_CUBE_MAP_TEXTURE_SIZE" : [ 8192 ], "MAX_RECTANGLE_TEXTURE_SIZE_EXT" : [ 16384 ], "MAX_TEXTURE_SIZE" : [ 16384 ], "MAX_TEXTURE_LOD_BIAS" : [ 16 ], "MAX_TEXTURE_MAX_ANISOTROPY_EXT" : [ 16 ], "MAX_TEXTURE_UNITS" : [ 8 ] } , "Shaders" : { "MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" : [ 16 ], "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" : [ 4096 ], "MAX_TEXTURE_COORDS_ARB" : [ 8 ], "MAX_TEXTURE_IMAGE_UNITS_ARB" : [ 16 ], "MAX_VERTEX_ATTRIBS_ARB" : [ 16 ], "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" : [ 16 ], "MAX_VERTEX_UNIFORM_COMPONENTS_ARB" : [ 4096 ] }
    }
    }
    }

    • Mar 14 2012 | 9:58 pm
      The mysterious menus:NSColorPikerUser - NXColorPickerSliders
      I'm the only one having this problem?
      LLT
    • Mar 14 2012 | 11:30 pm
      I try to reproduce the bug with jit.gl.material. the mysterious NSColorPikerUser menu is back!!!
      Else by selecting randomly dirt.wall or pavement.crackle in jit.gl.material this error message : jit.gl.mesh: unbinding vertex array: GL Error: Invalid operation.
      I seem to have much problem with jit.gl.material at home There is no one to confirm the same problems with jit.gl.material?
      LLT
    • Mar 22 2012 | 5:42 pm
      Hello Everyone
      The mysterious menus : NSColorPikerUser - NXColorPickerSliders.
      And dirt.wall or pavement.crackle in jit.gl.material this error message : jit.gl.mesh: unbinding vertex array: GL Error: Invalid operation.
      I'm the only one having this problem?
      LLT
    • Apr 14 2012 | 9:35 am
      Sometimes that menu appears to me too. I don't know why.
      Max 6.0.4 Lion MacBookPro
    • Apr 29 2012 | 12:52 am
      Same here! NXsomething windows without close button.
      [Max 6.0.4, Mac OS 10.7.3 on MBP]
    • Apr 29 2012 | 7:49 am
      I observed that menu sometimes appears after I set window fullscreen.
    • Apr 29 2012 | 9:39 am
      I see 'm appear from time to time as well. Max 6.0.4, OSX 10.7.3
    • May 07 2012 | 9:48 pm
      NSColorPikerUser - NXColorPickerSliders BUG The same with Max 6.0.5 :(
      The black bar in fullscreen with umenu The same with Max 6.0.5 :(
    • Oct 01 2012 | 2:33 pm
      After a session with the Physics patch-a-day series of tutorials, hence working with materials, worlds, etc, I also get a number of these windows. I'm on Max 6.0.7 on OSX 10.8.2
    • Oct 02 2012 | 3:49 pm
      me too 6.0.7 going fullscreen
    • Oct 02 2012 | 8:06 pm
      I used to have this problem but I deleted Max, removed the preferences then reinstalled and I don't have it anymore !
      I still have a tiny window appearing at the bottom of my screen though... But it's only once a session.
      2 x 2.8 Quad Core Mac Pro (ATI 4870)
    • Oct 04 2012 | 3:22 pm
      can anyone confirm if this problem only happens when there is a secondary display connected?
    • May 05 2013 | 9:48 am
      Hello Rob NSColorPikerUser - NXColorPickerSliders BUG is always with Max 6.1.2 I confirm that this problem occurs only when there is a secondary display connected.
      Sorry for the late reply. LLT
    • May 05 2013 | 10:13 am
      Same here, I have a 2.3 GHz Intel Core i7 (not the retina) without any secondary display (Max 6.1.2).
    • May 28 2013 | 6:40 am
      This has been happening to me as well.  Possibly related to fullscreen mode.. possibly related to viewing some of the jitter examples.
      max 6.1.2 (6a3e522) (32-bit)
      macbook pro 2.6 Core i7  OS X 10.8.3
      no secondary display
    • May 28 2013 | 8:05 am
      Same here 6.1.2, osx 10.8.3, working on video through openGL. Also happened with some previous versions but can't tell which ones. But unlike the OP, the window is blank, just the window title.
    • Dec 13 2013 | 2:57 pm
      hello, always the same problem with mac os 10.9 and max 6.1.6. One monitor or two monitors is the same.
      LLT
    • Oct 11 2017 | 10:24 pm
      Hi, I come from the future in 2017 when I work on a mac, with OS update versions it happens again !!! the new, now empty patch windows! I noticed that the thing happens with an application compiled Max standalone. As if the sub patch opened when it has load cpu (maybe), to say hello
      Laurent