I wanted to build a standalone application, and before in Max 6 it would come up with the build script editor.
Now, in Max 7, it just builds my .app, though. While I would still like to include an icon, for example.
Has it moved?
I have the exact same issue MAAARK mentioned above. I have built standalone apps many times using Max 6. In a recent attempt to build from a project in Max 7, I was unable to get the Collective Editor to show when choosing "Build Collective / Application" from the file menu of my top-level patcher in my project - goes straight to the dialogue box for choosing the name/location/extension of the standalone without any ability to set up the build script or use an existing one. It also does not work when using the same option under the "Manage Project" icon on the Project Window.
I am using Windows 10; Max 7.3.1. As MAAARK suggested, I also tested with a blank patcher that is not part of a project, and the Collective Editor did correctly show when choosing Build Collective / Application in that instance. However, if I then save that blank patch as a new project, the Collective Editor will no longer show when attempting to build from the top level patcher of that project.
Anyone know of a workaround for this? I remember having problems using Max 6 where choosing to Build from the Project Window would not show the Collective Editor, but the File Menu selection for Build has always worked for me until now.