I'd need to calculate (at launch time for instance) path (curve splines) for a camera I'd like to move around a geometry made of meshes.
For instance, I'd have a mesh, evolving, being scaled up or down, altered by many things, and I'd have a path around it more or less close to it, and that could evolve. My camera would follow this, looking at a specific point, (like the mesh barycenter)
Any best practices for this ?
I could also precalculate but that would be more flexible to do that with any mesh load at any time.