Can I use jit.anim.node to rotate/translate an XYZ value in MAX/MSP?
Sep 20 2021 | 4:06 pm
I read that this object could be used to perform transformations, and that it doesn't discriminate what data it's given. Would this be suitable to use on a single point in space with an XYZ value? Is it efficient? How is the data formatted in the second outlet (dumpout)?
I am asking this so I don't end up making a convoluted patch with maths when it's not necessary, but I'm not using Jitter for anything else.
Also, if there is another method I've missed where I'm not having to use trigonometry then I would be pleased to hear about it Thanks