Can I use jit.anim.node to rotate/translate an XYZ value in MAX/MSP?
I read that this object could be used to perform transformations, and that it doesn't discriminate what data it's given. Would this be suitable to use on a single point in space with an XYZ value? Is it efficient? How is the data formatted in the second outlet (dumpout)?
I am asking this so I don't end up making a convoluted patch with maths when it's not necessary, but I'm not using Jitter for anything else.
Also, if there is another method I've missed where I'm not having to use trigonometry then I would be pleased to hear about it
Thanks
Hello, I ended up using [Gen] to build the function. Since each axis uses the same formula I can just duplicate the Gen object. Thanks
seems like a great use-case for jit.anim.node in @automatic 0 mode
Okay, but do you know how to get the data out of it?? I tried connecting a print object to dumpout but it just does nothing
with Jitter objects you typically are querying their attributes. so send the message "getattributename", e.g. for position attribute getposition. depending on what you are doing you may be more interested in world-space position, so getworldpos
when using in non-automatic mode anim.node requires a bang to update state.