Can you do 90's CGI 3D Landscapes like Bryce 3D in Max with Jitter
Hi, I am a new max user and have been enjoying learning some jitter basics like video mixers and ways to distort and displace images, however as of recent I have been super inspired by 90s 3D terrain generators like Bryce 3D, as many of the flyers from old raves and music comps used this program which has this trippy old retro characteristic but remaining futuristic to this day.
https://bryce.nighthawkrpg.com/brycegallery.html
examples
I was wondering if this is achievable in max using jitter, I have been looking at jit.gl.environment and pbr but i'm not sure if this is the right direction but looks cool. :) any suggests is appreciated thank you.
I remember using Bryce3D and VistaPro on the Amiga.
Today I would adapt code from Shadertoy and use it in Max. Example:
https://www.shadertoy.com/view/4slGD4
In Max, go to Extras/GLCore Examples and use the ShaderToy Loader.