I am probably missing out on something essential with how jit.gl.node capture works. I have no problem getting it to work with a 3d object like jit.gl.gridshape, but would also expect it to work with jit.gl.videoplane (or jit.gl.cornerpin), but I guess jit.gl.node does not capture the video textures?
Basically what I want to achieve is one render destination that sends the captured scene through a videoplane/cornerpin before going to the jit.window, and another render destination that sends the captured scene to a preview jit.window.
I know there are other ways of doing this (capture to texture), but have not had much luck with this on windows.
Here are two patches that hopefully explains better. The first one is jit.gl.node capturing two gridshapes (based on an example posted by Robert Ramirez a while back: