compiler optimisation Windows vs Mac question - SOLVED
Dear all
I don't want to start any Mac-Pc war but I have strange results.
Using the new sdk, and the streamlined project copying procedure (in the fantastic advance FFT tutorial 5) I get my code to compile on Mac and on Windows 10. Both Max are 64 bit and the latest version and all settings are the same, but I get a factor of code efficiency of 5 to 6 (i.e. I can run about 5 times more instances in Mac than windows).
I know on Mac I had to build to analyse (which was not mentioned in the tutorial) to get it to compile 'deployment' and I wonder if there is a similar trick on Visual Studio 2017?
I'm happy as usual to provide the code and the externals and the test patches. I am puzzled.
p
So it was my error - I was under the assumption that it would not make a difference of a factor of 6, but I found the 'release' target in VS (hard to miss if you know that you are looking for this ;-) and get the same CPU count than in MacOS - incredible!