Control Arrangement Locators / Cues with Number-Object
Hi everyone,
I’m very new to MaxForLive and not very experienced in programming, so I’d greatly appreciate any help with creating a simple device. Here’s what I’d like to achieve:
I want a MaxForLive device with a visible Number object that allows me to set numbers from 1 up to 40. This number should correspond to Arrangement Locators / Queue Markers in Ableton.
For example:
If I select "1" in the Number box, the playhead should jump to the first Locator.
If I select "2," it should jump to the second Locator, and so on.
Each Locator should correspond to its respective number (Locator 1 = 1, Locator 2 = 2, etc.) in the Arrangement view.
If anyone can help with a patch or point me in the right direction, I’d be very grateful. Thanks so much in advance!
https://www.maxforlive.com/library/device/2269/jo-locators
I’m inspired by the Jo Locators device, but I’m looking for something much simpler. Instead of a full list of locators, I only want a visible Number object to control the locator jumps.
Maybe this helps :)
Wow, thank you very much!
Now I've got another question: Do you know how to control this completely via MIDI?
I already have a mini “patch” that translates MIDI program changes from my Nord Stage keyboard into (locator) numbers - but the whole thing depends on the “first song of the setlist”, which you can define in M4L.
e.g. if I say Song Bank 3 No. 40 in the Nord is the first song of the setlist, then the Program Change for 3:40 becomes Locator 1, Locator 2 = 3:41, Locator 3 = 3:42 etc.
So I can assign very specific Program Changes to numbers with an Ableton Locator.
I would like to remove the visible Number object completely and only use MIDI Program Change to jump to the locators.
Do you know of a way to implement this?
I have pasted my code for the translation of the Nord Program Change into your amxd file on the right, but I don't know how to link it.
Thanks in advance!
Or the whole M4L device in general (independent of my specific Nord keyboard):
Program Change First Song Of The Setlist:
[enter program change here]
This could be a cool plugin for many keyboardists :)
I'm just not good enough to implement it myself :D
I don't use Live and have no idea about live terminology.
if you specify what midi message you want to receive,
and forward it to what control,
maybe I could help you out.
But I guess that only after a "Song" or Set
whatever live names it is loaded,
one can querry locators.
And then react to midi messages to recall them if they exist.
Ah, I see.
So the midi messages that I receive and the calculation and when exactly the midi signal should come through etc. I've already put it all together.
Now I just have to assign the number I get at the end as a result (1,2,3,4,5,6,...) displayed in the number object to the individual locators.
I have added my code to your device on the far right in the Max view, but I haven't linked it yet because I don't know what exactly I have to link my own number object to, so that as soon as the number in the number object (which I have placed furthest to the left of my “code”) changes, the locator position also changes.
I looked into that big if objects collection,
I don't understand relation bank change 0 & 32 and Program change
to locator numbers.
Does it have to be that complicated ?
I also have no idea what is list with songs that you mention.
is that all one single live set with bunch of locators ?
Or a real song list that one recalls somehow ?
Well, this huge if-collection could certainly be made easier. As already mentioned, I'm not that good at Max programming :D
I already programmed this about 2 years ago... but it worked reliably for me at the end of the day.
A “song” is terminology from my Nord Stage keyboard. And I'm not sure what exactly the requirements are again, but e.g. the bank must be a special number and the subbank too and only then should the program changes be perceived at all.
Could you tell me exactly where I have to connect my number object to your device? So that whenever a new number is triggered in my Number Object (triggered by a suitable Program Change with this complicated calculation and If-Collection...), the marker also jumps?
So if my Number Object says 1, it should go to Locator 1. If my Number contains Object 2, it should go to Locator 2 etc....
Many thanks in advance! (And I know I'm certainly not the best programmer :D)
As you don't want to see anything in the patch,
delete all except this parts.
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Thank you very much! :))