convert gl2 shader for gl3 compatibility walkthrough


    Sep 16 2019 | 10:08 pm
    Hey everyone checking out the gl3 package. There was recently a reply to the jit.gl.bfg article mentioning that one of the patches was not working in gl3. The reason being the shader failed to automatically transform to a gl3 compatible shader, and the solution being to manually convert. We do have some documentation in the gl3 package that explains some things about this process (called "Updating GLSL Shaders for GL3") but I thought a video walkthrough might be of benefit to those of bravely trudging through the gl3 jungle.
    It's a bit long, and a bit rambling, but gets the job done. Check it out here: https://drive.google.com/file/d/1glhYBsb3DG7FGoixfzHebv-KXclQKU5Z/