Coverting patches from "render/window" to jit.world
Many of the great tutorial and example patches around were created prior to jit.world. For example, there is one from the cookbook called 30 SoundLump by Andrew B.
Aside from editing this particular patch to use the audio from a file and perhaps a video in place of the jit.grab function, I'd like to bring it over to jit.world by replacing the jit.render and jit.window elements. That means, as I understand it, also relying on the frame rate/bang output of the jit.world element instead of the traditional toggle/gmetro/trigger combination.
Maybe it's a rudiment that I've lost track of, but I can't seem to get the bang control flow to function. It's not clear to me where, for example, a matrix in the chain needs to be nudged with a bang and when I can rely on the default fall through of bangs. (I hope that's clear.)
So, the question: can you point me to some tutorial stuff or examples that talk explicitly about managing the control-rate side of things or bang flow in the jit.world context?
Thanks for your help. ...edN
As I understand it:
OpenGL objects: automatic triggering with the jit.world framerate (unless you use the "@automatic 0" rendering flag)
Matrix objects such as jit.movie, jit.grab, etc (source material): automatic triggering with the jit.world frame rate.
Other matrix objects (jit.matrix, jit.op, etc): process and output whenever an incoming matrix arrives.
Thanks, Pedro. This is very concise and clear. Less is more, as they say. I've made some progress with my patcher with this so it's a big help.