crashing poly~ and groove~ patch


    Nov 20 2018 | 6:14 am
    I made a patch with poly~ and groove~ that plays one of four samples randomly from a buffer and segments of each sample contained in the buffer. Only problem is it's making Max crash.... Anyone know why this would be? I have also tried explicitly targeted specific instances of the poly~ object and it wont work. Help would be appreciated because it's a pretty nifty little weird thing. This is a simplified version of course. Here's the patch:
    here's the poly~ patch that goes in the max library duh

    • Nov 22 2018 | 5:22 am
      I'm manipulating start and endpoints of groove~ nestled inside a poly~ patch from outside the patch. The poly~ also has 4 voice polyphony and randomly switches between random buffers in the groove~. Is this something that max simply cannot handle?