Create an "unpickable" phys.body?

    Apr 13 2014 | 4:17 pm
    Dear Everyone,
    As a newbie to Jitter, I have been strugling around for weeks to find a solution to my problem. I want to create a world with balls rebounding on the walls.
    I tried to make a phys.body on a wall to create this "rebound" effect, and a ball. Whenever the camera is behind a this wall, the mouse automatically pick the phys.body, although I only want to pick the ball!
    See the patch attached: whenever the ball is under the ground, you wont be able to grab it anymore. Is there a way to create "unpickable" phys bodies in jitter?