As a newbie to Jitter, I have been strugling around for weeks to find a solution to my problem.
I want to create a world with balls rebounding on the walls.
I tried to make a phys.body on a wall to create this "rebound" effect, and a ball. Whenever the camera is behind a this wall, the mouse automatically pick the phys.body, although I only want to pick the ball!
See the patch attached: whenever the ball is under the ground, you wont be able to grab it anymore.
Is there a way to create "unpickable" phys bodies in jitter?