Creating and filling a jitter-matrix with min-dev
Apr 06 2021 | 1:49 pm
I am trying to get my head around the min-dev API for creating a jitter matrix.
I would like to create a one dimensional matrix with 12 planes of type float32, fill it with data that is streamed via UDP/OSC and output it to be used within a [jit.gl.mesh].
I studied all the examples coming with the package that deal with jitter matrices (min.jit.clamp, min.jit.stencil, jit.mo.func) but I haven't figured out how to do this.
I already have the streaming part running (which will be handled by the same external) and only need to put the data into a matrix.
Can someone point me to code that does such a simple thing with min-dev?