Creating Unity 3D ready Plugings with MaxMSP
Hi everyone,
I am trying to figure out what is the best way to create stuff in Max and use it in Unity 3D natively . What I mean is - not by running Max and Unity in parallel and connecting them with OSC. I would love to be able to make stuff in Max and export it as a third party plug-in that can be loaded into Unity / a DLL ?
Sorry if that was discussed before but couldn't find anything topic specific.
I guess what I am trying to understand is :
-If the above is possible using Max
- if it is , what aspect of Max to learn in depth
- if it's not , what's other route I could take / outside max
Any pointers and links to resources would be greatly appreciated !
I do not think this is possible. Unity can load DLLs but you can not export an a Max patcher as a DLL, only as an executable (or VST plugin if using ~gen). You are better off running them in parallel. You may want to look at the Max Unity Interoperability Tool Kit...
https://cycling74.com/forums/ann-myu-max-unity-interoperability-toolkit-v-1-0-released/
Thanks for your reply Anthony,
Max Unity Interoperability Tool Kit is not an option for me as the output "product" would be an mobile app, can't run Max in parallel.
You can do what can be achieved with Max Unity Interoperability Tool Kit with OSC this days. Think it's as good if not better. Unless I am missing something ?
Hey, I have the same challenge, running max and unity on mobile system. Have You found a solution?
Hey! Someone find any kind of solution about that topic?
I think the closest thing I can think of is using something like libpd for unity https://github.com/patricksebastien/libpd4unity
Or if it needs to be a Unity plugin, perhaps integrating libpd into JUCE, then building a unity project: https://github.com/pierreguillot/juce_libpd