Delaunay-zation of meshes in Max or not ?
Hi there, for many reasons (sound analysis, dynamic routing & more) I need to use Max for a new audiovisual project.
if I can delaunay-ize with TouchDesigner, OpenFrameworks or Processing, I can't find the best way with Max for good performance results. Obviously I'm thinking about plunging the project into another framework but .. .hey... Max! We could do that...!
Would you have some leads that I could cross with the ones I tested for checking where I'm stuck ??
Mr Rajan Craveri did it!
https://www.patreon.com/posts/delaunator-23297375