Distributing noise in 3 dimensions using jit.gl.mesh
Hello everybody,
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I'm trying to generate a 3-dimensional point cloud starting from jit.noise, but I can't get to "scale" the otuput of jit.noise (which goes from 0 to 1) to the vertex array requested by the jit.gl.mesh (which is signed normalized -1. - 1.)
In the example below, I was trying to use swiz inside jit.gen, but I don't know if that's the correct approach.
Max Patch
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I just found the [scale] operator in jit.gen...
Yep. For remapping the range of values, scale is the best operator.
Max Patch
Copy patch and select New From Clipboard in Max.
Here's a first attempt to give the cloud a less "cube-y" shape and a more interesting "evolving blob" likeness...
I believe something better can be done, if anyone wants to share their ideas, please welcome.