Erase Color Alpha on jit.world with Texture/Matrix Output
Hello!
I'm trying to use the alpha channel of the erase_color on a jit.world object, while simultaneously outputting the texture or matrix of the object. The RGB colors work fine while texture and matrix outputs are enabled, but the alpha channel no long functions. I've attached an example of what I want to be doing, and you'll see the erase color is not functional. Thanks for the help!
MaxHelpOct27.maxpat
Max Patch
you have to use the jit.gl.pass @fxname smear with jit.world @erase_color 0 0 0 0 for this:
Max Patch
Copy patch and select New From Clipboard in Max.
Thanks Rob!
I never got an email saying someone responded (new to the whole forum thing), but I appreciate the help! I'll keep that in mind for future projects.