fft patch in max for live ?

R_Gol's icon

Hi there,
I build a patch using the buffer~ ( I load into it an audio file) in some places in my patch (named audiome)

how can I replace those places with the audio effect device input in max4live?

what I mean is how to make my audio input instead of the buffer~ object to be the plugin~ (audio for live) ? thanks


Valery_Kondakoff's icon

As far as I can see in your patch you are using audiome buffer~ to modify real-values resulting from the Fast Fourier transform and then write the result back to the buffer~. So, if you just replace the buffer~ with M4L plugin~ you will loose the writing part of your patch. If this is what you want you just can try to replace [r read-mult]-[*~ 1]-[index~ audiome] objects with plugin~.

Here is a good series of video tutorials of how to use fft in Max. One of them is dedicated to M4L.