Force jit.gl.node dim


    Mar 16 2017 | 6:07 pm
    Hi all,
    anybody here knows a way to force jit.gl.node or jit.gl.camera to output a texture bigger than window size? I've naively tried with @adapt 0 and @dim 4096 2160 but it's not working,
    any hint is welcome thanks

    • Mar 20 2017 | 7:41 pm
      @adapt and @dim are what you need. post your patch if it's not working as expected