I'll fire a small series of questions about a project and I'd prefer to separate them in order to keep things more organized for people that could answer/read.
I'd need to have a (BIG) mesh and to explore it with a gl.camera.
I want to be able to trigger alteration of it but just near from the camera (for aesthetic and performance reasons)
Any leads for that ?
geometries will be meshes, gridshape.. whatever
vertex shader related to the camera could be the key.
I'd need an example...