Hello Again Community,
I've got a patch which is parsing incoming OSC messages and generating sphere gridshapes dynamically. I've got the colors of the individual spheres (see the 'balls' subpatcher) as arguments in their objects, but there's a jit.gl.material which is globally setting the texture of the spheres. Since this animation is reminiscent of planets in orbit, I wanted to try setting the texture of the global material object to the packaged dirt.wall. Doing so cancels out my sphere's selected colors. Anyone see what I need to do to retain the selected color, but apply a different texture from the global jit.gl.material object? Or do I need to add names/flags to make this work?