Guitar-hero like behaviour in jitter
Hello,
I am making a piece with a behaviour like in guitar hero but generative.
my processing is extremely demanding, and I know this could be approached better with the help from my max community friends.
In its curent state, my poly are at 20 instances, because I want to be able to generate a lot of notes; however, this means that there is a potential of 80 instances at the same time.
Also the path that these objects take are programed with [line], perhaps they could all run along an object's path (like a long rectangle gridshape)
This patch comes from logic that I found here:
(modified from) a code by Predo Santos
I have another design that Runs on jit.gl.multiple and is much more stable, but it does not have the look that I am looking for. Also I have to integrate a logic to allow me to have queue, so that I can transition between modes smoothly. (if you click the big bangs on the right, you'll get a sense of what I mean.
Thanks in advance for any tips!
Hi, Martin. I was not able to see your second design yet, but regarding the first one, here are some thoughts and improvement suggestions:
1 counter
1 poly~ object
jit.gl.pass effects outside of poly~ (it just processes once - the full image), unless really needed;
No need for render nodes, rendering each column separately. Just offset the x position inside poly according to the "color".
Performance should be much better this way.