hi device



    • Oct 20 2020 | 2:08 pm
      UPDATED 14 November 2020
      Individual SCRIPT.txt file is used for each project. If by chance the script remains the same, just copy the file from project to project. SCRIPT has only this values inside : - trigger assignments to destinations - TIME for GameTrak gesture recogniser - stable and retrigger This is the List of Trigger destinations to be used in SCRIPT.txt file: SQ1 = trigger for Audio Player 1 Step Sequencer SQ2 = trigger for Audio Player 2 Step Sequencer SQ3 = trigger for Audio Player 3 Step Sequencer SQ4 = trigger for Audio Player 4 Step Sequencer SQ5 = trigger for Audio Player 5 Step Sequencer SQ6 = trigger for Audio Player 6 Step Sequencer STOP = for Audio Players RAND = for Audio Players RESET = for Audio Players VID = Trigger for Video Player Step Sequencer DMX = Trigger for DMX Step Sequencer DF = DMX All Functions OFF DR = DMX All Scenes OFF & All Functions OFF & Rewind SEQ List DB = Blackout 126 ON DH = Hold 120 ON in addition length in ms for Gesture Recogniser Stable and Retrigger time: TIME, TIME nn nn ; One trigger can execute more than only one destination. Example : 14, SQ1 SQ2 SQ3; triger number 14 steps through actions for audio players 1 2 3 ACTIONS THAT NEED TIME TO EXECUTE CAN NOT BE INSERTED AS MULTIPLE ACTIONS IN ONE TRIGGER LINE !!!! For Example RESET and SQ1, or DMX and DF --------------------------- This is the list of Indexes for Step Sequencer Lines : (SEQ.txt file) 1 = index for Audio Player 1 Step Sequencer Actions 2 = index for Audio Player 2 Step Sequencer Actions 3 = index for Audio Player 3 Step Sequencer Actions 4 = index for Audio Player 4 Step Sequencer Actions 5 = index for Audio Player 5 Step Sequencer Actions 6 = index for Audio Player 6 Step Sequencer Actions VID = index for Video Player Step Sequencer Actions DMX = index for DMX Control Step Sequencer Actions AS = index for Auto Start of Video and DMX Scene Recall on Project Load
    • Oct 20 2020 | 2:34 pm
      UPDATED 28 November 2020
      This is the list of Audio Player Action IDs to be used in Step Sequencers :(SEQ.txt file) Per Track / Player : N = play next clip once L = play next clip looping S = stop playback P = pause playback R = resume playback D = deactivate loop Q = play current clip once O = play current clip looping Y = randomly select clip from the list and play it once T = Reset Audio Player (does same as general RESET but to 1 player only) Ann = Play selected Audio Clip ( A1 , A2 etc) Lnn = Loop selected Audio Clip ( L1, L2 etc) ---------- General messages : (for all 6 Audio Players) used in SCRIPT.txt file STOP = stops all currently playing clips RESET = stops all currently playing clips and loads first clip into each player, resets step sequencers to the beginning of the actions list RAND = randomly choose which tracks select random clip & play once ----------- This is the list of Video Player Action IDs to be used in Step Sequencer :(SEQ.txt file) Vnn ( V1 V2 V3 V4 etc) = play selected video once Lnn (L1 L2 L3 L4 etc) = play selected video looping S = stop playback P = pause playback R = resume playback Y = randomly select video from the list and play it once B = stop Video Playback and clear the screen --------- This is the list of DMX control IDs to be used in Step Sequencer :(SEQ.txt file) Scene number 1-48 = recall a Scene, SINGLE NUMBER AT A TIME N = next Step B = Blackout R = Rewind to last recalled Scene . Means to recall THAT Scene, turning all Functions OFF, like Blackout or HOLD !!! ------ Auto Start Video or DMX Action on Project Load : ALL Action IDs available in Step SEQ can also be used in Auto Start for Video Player, but ONLY Scene Recall Number for DMX Control. - ( minus) = ignore examples : AS, V2 -; only video number 2 gets played AS, - 11; only DMX Scene 11 gets recalled AS, - -; nothing ... AS, L4 33; video number 4 loops, DMX Scene 33 Gets Recalled -------- First Audio Track can Play Stereo Audio Files into dac~ Outputs 1 & 2. If mono audio file is loaded it plays only to Output 1, if Stereo File is loaded, than Outputs 1 & 2 All other Players use mono Outputs
    • Oct 24 2020 | 7:22 am
      EDITED 24 November 2020 Infos abut Trigger Control AVD-Rack added Midi and OSC execution of Triggers in addition to GameTrak and Manual - on screen buttons . Midi notes on midi channel 16 - C major scale (white keys only) starting with C2 (midi note number 36) execute triggers 1 - 24 the 6 black keys starting in the low octave C#2 D#2 F#2 G#2 A#2 C#3 execute: Start Show, Load Project, Load Next Project, Reset Audio, Reset Video, Reset DMX OSC is meant to be sent from other apps or smartphones, tablets etc There will be 3 OSC Input modes selectable using popup menu : 1. Plain OSC - for apps that can freely use any OSC format. ----- 2. Zero Based - for apps with less freedom one should use individual buttons for: Start Show, Load Project, Load Next Project, Reset Audio, Reset Video, Reset DMX and multipush button array for the Triggers. Multipush buttons must be in array 6x4 format, (6 columns and 4 rows) in "normal" array format, numbering of buttons starts from top left 0 0 = Zero Based ------- 3. TouchOSC which is quite spread as it is easy to use, works on both iOS and Android but uses different numbering, top left button has address 1 1 - numbering starts with 1 TouchOSC 19. and up -------- OSC Strings for : Start Show, Load Project, Load Next Project, Reset Audio, Reset Video, Reset DMX are : /avd/start, /avd/load, /avd/next, /avd/ares, /avd/vres, /avd/dres each string followed by 1 for button pressed, 0 for button released
      """"""""""""""""""""""""""""""""""""""""""""""""""""""" OSC String for Triggers is: /avd/trig followed by single trigger number, like : /avd/trig 11 for trigger number 11 ******** THIS trigger OSC string is for PLAIN OSC or individual Buttons ******** """"""""""""""""""""""""""""""""""""""""""""""""""""""" When Multtipush Buttons or Matrix or whatever app calls it is used only /avd/trig needs to be entered. 6 x 4 Matrix assignes addresses to column/row to describe individual button within Matrix. """""""""""""""""""""""""""""""""""""""""""""""""""""""
      AVD-Rack receives OSC on UDP port 5555 AVD-Rack sends OSC Messages to AV-Remote on UDP port 6666 ------------ To avoid unwanted triggering, long press & release is used for the 6 critical actions: Start Show, Load Project, Load Next Project, Reset Audio, Reset Video, Reset DMX and also Load Show Button (on screen Button in AVD-Rack). That affects ALL CONTROL SOURCES, Manual, Midi & OSC.
      Trigger TIMERS - Stable Time affects only GameTrak gestures - Retrigger Time affects ALL Trigger SOURCES Default values are 500ms for Stable Time, 1000 ms for Retrigger Time. Trigger TIMERS are set in the SCRIPT.txt file default : TIME, TIME 500 1000 ; GameTrak Pedal has own timers: 1- Tap = Start Show 2- Doube Tap = Load Project 3- Single Tap long Release = Load Next Project 4- Single Tap very long Release = Reset Audio 5- Double Tap long Release = Reset Video 6- Double Tap very long Release = Reset DMX
    • Oct 27 2020 | 9:13 am
      EDITED 14 November 2020 The Project-Writer Application : You have a structure : Show Folder inside : VIDEO folder, Project folders, Settings.txt file. You drop one Project folder onto drop area in Project-Writer. If SCRIPT and SEQ file exist in that folder, they will get loaded and you can control or edit and resave them.
      If 2 files do not exist, they get created with emty and default values. SCRIPT file gets 24 empty trigger addresses inserted and at the end defaul TIME values. You don't need to delete unused Trigger numbers. Empty ones will get ignored. SCRIPT file has been decoupled from RWLS file for following reason : it should be possible to control number of Triggers using GameTrak, but some others only by Manual, Midi or OSC Input. SEQ file gets filled with empty Step Sequencer ID's. ---------- Write Files button writes this 2 files in that Project Folder. Any SCRIPT or SEQ file created using first version of Project-Writer.app is NOT COMPATIBLE and has to be programmed again.
    • Oct 28 2020 | 8:37 am
      UPDATED 14 November 2020
      When Show gets loaded, all folders in it's root level get listed, with exception of VIDEO folder, and get treated as Projects. Media from VIDEO Folder gets loaded into jit.playlist Settings.txt file gets loaded. (each Show has own Settings file) Settings file includes: - Trigger sources active for THIS Show ( Game Trak, Manual, Midi, OSC ) - OSC Input type - OSC Send Options - Midi Input Device - Midi Output Device Start Show stops all Audio and Video Playback, clears Video Screen, resets DMX (All Functions OFF, All Scenes OFF), and loads first Project in the list. Load a Project means : Stop all Audio Playback, load All Audio Files, SCRIPT, SEQ, execute Auto Start items if there are any. Depending on what that Project has defined in Auto Start Video starts playback, and DMX sends light control midi note.