hinging jit.phys.multiple?

diablodale's icon

Any ideas on how to easily hinge three sets of jit.phys.multiples?

(multiples of A) (multples of B) (multiples of C)

I was unable to discover a way given the current jit.phys.multiple and jit.phys.hinge.

An alternative approach I could take is to perhaps use poly with an abstraction. And in that abstraction create a normal set of 3 objects with 2 hinges.

Ideas?

Rob Ramirez's icon

constraints for rigid bodies in a jit.phys.multiple object is a feature i hope to have implemented in the near future.
for now, poly~ or javascript are your best bets.

check out the great nurbssheet patch posted here for inspiration:
https://cycling74.com/forums/nurbssheet

Thibaut's icon

Hi,
I am also trying to use jit.gl.multiple to create jit.barslides constraints with different limits and motor forces.
Is this possible with the current max 6.1 or should I go for a poly~?

Rob Ramirez's icon

check out the following example patch that demonstrates the phys.multiple constraints feature:
Max 6.1/examples/jitter-examples/render/physics/phys.multiple.constraints.maxpat

however, if you want individual control over each constraint's properties, you will have to create and manage your own constraints (eg with poly~ or javascript or whatever).