hinging jit.phys.multiple?


    Feb 21 2012 | 5:44 pm
    Any ideas on how to easily hinge three sets of jit.phys.multiples?
    (multiples of A) (multples of B) (multiples of C)
    I was unable to discover a way given the current jit.phys.multiple and jit.phys.hinge.
    An alternative approach I could take is to perhaps use poly with an abstraction. And in that abstraction create a normal set of 3 objects with 2 hinges.
    Ideas?

    • Feb 21 2012 | 8:01 pm
      constraints for rigid bodies in a jit.phys.multiple object is a feature i hope to have implemented in the near future. for now, poly~ or javascript are your best bets.
      check out the great nurbssheet patch posted here for inspiration: https://cycling74.com/forums/nurbssheet
    • Sep 19 2013 | 3:56 pm
      Hi, I am also trying to use jit.gl.multiple to create jit.barslides constraints with different limits and motor forces. Is this possible with the current max 6.1 or should I go for a poly~?
    • Sep 20 2013 | 6:19 pm
      check out the following example patch that demonstrates the phys.multiple constraints feature: Max 6.1/examples/jitter-examples/render/physics/phys.multiple.constraints.maxpat
      however, if you want individual control over each constraint's properties, you will have to create and manage your own constraints (eg with poly~ or javascript or whatever).