How can I DEACTIVATE interpolation in the jit.world window ?
Hello,
I want that the image rendered by jit.world to look "pixelated", just as it looks in this jit.pwindow ( please see the attached patch).
The jit.world is performing interpolation, and this is why the images look different. The jit.world object does not have an "interpolation" attribute like jit.window. So, How can I DEACTIVATE interpolation in the jit.world window ?
A quick fix would be to feed your jit.world a larger texture (2048 2048 for instance, see below). I hope GL specialists will give you/me more insights on the core of your question.
the texture equivalent is to insert a [ jit.gl.texture @adapt 0 @dim 640 480 @filter none ] after the downsampled matrix. the dims can be set to whatever you like. the closer they are to the final render destination size, the "sharper" the edges will be.
Thanks guys!