How does one obtain the jit.gl.text texture?
May 06 2020 | 4:18 pm
I'm trying to create a custom shader for rendering jit.gl.text objects (in 2d mode). But there seems to be no way for my GLSL code to access the texture containing the text?
How can I find the texture that's used by this object? I'd be happy also to just know what the name is of the internal texture object so I could project that onto a videoplane with my shader attached to it, as a workaround