How to measure CPU usage inside of poly~?
Hi! I'm wondering how I can measure CPU usage of objects in a patch that gets used in a poly~. I figured out how to get the relative CPU % usage as color overlays and see the numeric breakdown output in the console, but anything that's in a poly~ just shows up as "poly~." This is kind of a problem for me, because it seemed that making use of poly~ is recommended, so almost my entire polyphonic patch is inside of a poly~, with some nested poly~s used for bypassing subpatches to save CPU usage when their features aren't needed.