importing svg curves as path

Falk's icon

Hi List,

This topic has sort of been around before see
https://cycling74.com/forums/teaching-max-msp-jitter-at-art-schools-illustrator-and-photoshop-files-EI
but this has been some time ago, maybe now there is a solution...

I want to import a curve I made with blender and have objects move on that curve with jit.anim.path or visualize it with jit.gl.path unfortunately I could not figure out how to get an svg as a path into jitter. I know it´s possible to render a path with jit.mgraphics but I am looking for geometry to use. I had a look at the file formats in jit.gl.model. it supports a lot of polygon formats but no curve formats (with handles) as far as I could see.
there is an approach to get svg as Data into jitter using sadam.rapidXML but the link to the externals http://www.sadam.hu/en/software gives me a blank page so I could not check it out.

I am in a similar situation like Karl who posted the thread above. I am giving classes and there is a demand in combining "classic illustration“ and 3d design with animation in Max. At the moment I use SVGs made with gimp to make objects in Blender and export a basic animation via Colada into jitter.gl.model. This is cool so far but the approach above would be a bit simpler and open up much more possibilities.

thanks

Falk

Abao's icon

I have the same issue, couldn't find sadam.rapidXML object anywhere.

Abao's icon

I have the same issue, couldn't find sadam.rapidXML object anywhere.
I wanna import SVG generated from this fantastic StippleGen:
https://code.google.com/archive/p/eggbotcode/downloads

Abao's icon