include gl3.mxe64 in visualizer release?


    May 06 2021 | 9:36 pm
    I am about to release a visualizer patch/m4l device, this is done in jit.gl.slab using GL3. Do I need to include the gl3.mxe64 file in the release folder to make sure users can have it work properly?

    • May 10 2021 | 1:00 am
      Maybe ask your users to install the gl3 package? It's pretty easy to do it, no?
    • May 21 2021 | 3:37 pm
      Dunno if Abelton users are that familiar with it...
    • May 24 2021 | 2:32 pm
      I believe there is currently no mechanism for a M4L device to force the use of a gl engine. My suggestion would be to check the gl engine preference at load time, and post up some information window detailing the steps needed to install and enable the gl3 engine if it it not detected as enabled.
      here's the basic idea:
      Max Patcher
      In Max, select New From Clipboard.