Including an icon when "Build Application..." from a Project
The dialogue box that allows you to "include" files and add an "appicon" before building an application doesn't seem to exist while working from a project.
Is there any way around this? I'd like to create an application from a project with a custom icon.
C.
Has anyone found the way of doing this from within Max 7?
I am more interested in a Windows platform.
On Mac as a workaround you can do the following:
- Create the icns for your app.
- Build the app.
- Open the app bundle (left click -> show package contents)
- Delete the Max.icns and replace it with yours (It is somewhere in resourses with a bunch of other icons). It doesn't hove to be names "Max.icns", choose your own name!
- open the info.plist and change "Icon file" string to your file's name.
Sometimes, the Mac OS takes a while to visibly change the icon, so don't worry if it seems to be the same for some time.
If anyone has a workaround for Windows please post it!!
Nikolas.
Hi,
I noticed that the Collective Editor window does not pop up only when I build from inside a project.
What I do in Windows7 then is the following:
_close the project
_add the project folder to the searchpath from "file preferences"
_open the patch I want to buil as application (and verify that it has found every single file it needs to correctly run)
_build the patch as application including the project folder and the icon
hope this help.
p.s.: I know it's a pain in the @$$, I just hope (yes, I still do...) that the C74 crew will take care of it soon.
nice, thank you for the above method. kind of annoying but it does work. i also had to manually select and include any java .class files.
On windows, I use resource and hex editors to tweak standalones, after they get built.
Replacing Icons, changing default preferences paths, setting execution rights
in manifest and other things.
It is only that I build most of Max apps for Mac, so every time I go back to windose side,
It takes a while to remember all that needs to be done.