Inputting changing coordinates into position attribute of jit.gl.camera
Hi! I am very new to Max as I have started a beginner undergrad university class using the program, and I need some help with a patch I'm working on for a class assignment. I'm using cv.jit.faces to track the user's face through the webcam and output x y coordinates of the centre of the user's face as it moves. My goal is to use the motion tracking so that as the user moves, the visuals in jit.world will move with the user's face. I thought I could use the position attribute of jit.gl.camera to do this, but I cannot figure out how to input the x y coordinates from cv.jit.faces into jit.gl.camera. If anyone knows how to do this, or knows another way to achieve my intended effect for the patch, I would really appreciate it! I've included a screenshot of my patch if that helps :)

You can feed the coordinates to [pak position 0. 0. 0.] and use this as input to your gl object.
By the way it is better to have a "copy compressed" patch instead of a screenshot and to post your questions regarding Jitter in the Jitter forum.
Hi Martin, thanks so much, I've got it working now, and I will keep your tips for forum topics in mind for next time!