Is it possible to create smoke like particle system in Max?

Rupesh Sudhanshu's icon

I am working on a project where I want to create charcoal-powder like particle system that would react to the audio.

Rob Ramirez's icon

patch below is a pretty good start that gives you lots of parameters to play with. basic idea is the jit.p.* particle objects rendered with a gl.mesh @draw_mode points, and captured to a texture that is then blurred:

Max Patch
Copy patch and select New From Clipboard in Max.

ygreq's icon

You might also find luck with importing some code from shadertoy. Federico from Amazing Max Stuff made some tutorials on how to import any shader code from there. Don't expect this to be simple.