Is the output of edge~ somehow different to a bang? The attack of my kick sounds weird...
Dear Max community,
I'm really confused: I patched a kick synth which is in a sub patcher. If I trigger it with a bang, it sounds really nice. But if it's triggered by the output of edge~ (which to my understanding is just a bang?) it's sounds really different. The attack of each kick is different, it has this phasey, clicky quality kind of like a free running osc. My first guess was that multiple bangs come in quick succession. I know that's not the case, but this is a bit what it sounds like.
Now the reason I'm using edge~ here is because I wanted to do some sequencing with signal objects, like a subdiv~ going into a what~ which is then converted by edge~ into a bang.
To make things even weirder: It only happens with my kick synth. But I'm stuck looking for a problem with this synth, as it works perfectly fine unless I trigger it with edge~. Therefore I won't go into details with this kick synth to avoid making this post unnecessarily long.
I searched the forum before posting this, but all threads regarding edge~ problems referred to edge~ catching the start of a phasor cycle. I appreciate any kind of help or suggestion.
edge~ can sure produce multiple bangs.
insert print or counter to see how many.
try to filter input to edge~, or insert onebang with some reset delay
at output.
I did both things to check this before posting actually. It's really just one bang coming from the edge~.
Here's a patch containing the kick synth with the described trigger options only.
oh dear, I think i solved it. I had a larger I/O vector size than signal vector size: 256 and 64. Now with both set to 64 it seems to be gone.
no strange sound here.
recorded kicks are exactly same no matter if triggered by edge~ or not

Thank you for checking this! I think it was all caused by my vector size setting. Now that I set both to 64 it's gone.