Issues understanding basic jitter rendering. Getting flimmers.

    Jun 23 2016 | 12:16 am
    So I have this project I have to finish as quickly as possible. Seems like I'm very rusty with jitter. I'm going to use video playback inside the patch to modulate the final result. But in my example below there seems to be some problems with the way I render the final matrix together with the timing the frames come out of the jit.playlist or something, as far as I can tell. Any tips on how to better set up video playback from within a patch, and getting it to run smoothly together with the final rendering?
    Thanks in advance! More questions might be coming up eventually, bare with a noob that's on the clock.

    • Jun 23 2016 | 1:20 pm
      here is one way to bring your vizzie/jitter - domain project to a gl - context, so you can use your rendering and display it in a jit.matrix.
      Best, Cerval
    • Oct 15 2016 | 4:57 pm
      Thanks a lot, Cerval! Kinda saved me back then. I now better understand how the basics work. What I did find out was that running high-res video into vizzie modules is pretty slow. I got more success when I switched to gl processing!