jit.gl.pix inputs and Vsynth

Jim Leyden's icon

I'm digging around the vsynth package and looking at the video mixers, trying to edit one so I can expand on its inputs. I've tweaked some of the package's innards before to get what I needed but this one is giving me more trouble. I basically need to take it from 6 to 10 inputs, so I add 4 more of everything, new "in"s to the route object at the top, everything. But once I get to the jit.gl.pix object at the bottom I can't figure out how to expand the inputs from 6 to 10. I've tried attaching an attrui to it and found inputs (which reads back as 6) but increasing it does nothing.

this is the original

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And here's how I altered it, up to the point where I'm stuck with the jit.gl.pix thing (which I'm pretty sure is the last step for what I need)

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2K's icon

Hi there! Why don't you just connect two mixers in series? That would be much easier! In anycase, I don't really know if gl.pix can handle 10 inputs! If you wanna try though, you should add 4 more of everything inside the gl.pix too!

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Jim Leyden's icon

add 4 more of everything inside the gl.pix

There it is. Thanks man, dunno why I didn't think of that.

The only reason I'm using one mixer with 10 inputs as opposed to just putting 2 in series is because I'll actually be putting a few of THOSE in series themselves - there's gonna be a lot of stuff going on and a nice compact 10-in mixer for each of those junctions will just keep it more organized for me and help me go less insane.

2K's icon

Cool! Great to know gl.pix supports that amount of inputs!

2K's icon

You should check in the OpenGL Status Window the maximum amount of texture units your graphic card can handle. In my case 8 so a 10-in mixer is not possible with my setup :/

Jim Leyden's icon

Yea it wasn't giving me any trouble but I kind of skated past the error message it was giving me - once I got to put stuff into 9/10 it gave me issues. Scaling it back to 8 removes the problems.