jit.anim.node relative rotations


    Jun 18 2019 | 11:48 pm
    So I can't wrap my head around how to set up an object rotating on the X and Z axis relative to a cameras Y axis (and not having the object rotate on the Y axis). I have a patch set up that demonstrates what I want to achieve, but done through non relative means. Can someone help me out with making this patch relative?
    Max Patcher
    In Max, select New From Clipboard.