jit.gl.bfg question
hey everyone,
Do you think is possible to zoom in a specific area with jit.gl.bfg?
I would like to do something a little like this
https://thebookofshaders.com/12/cell.png
Thank you very much, and have a nice day :)
you can get pretty close with the fisheye shader:
Max Patch
Copy patch and select New From Clipboard in Max.
thats a first step indeed it works, thank you very much rob.
Now my goal is to affect the zoom inside the noise but with something more complex than the fisheye, like a black and white texture for instance.