jit.gl.mesh: "point_mode" is not a valid attribute argument (in built app)
If I built an application from a max project, that uses the @point_mode attribute for a jit.gl.mesh object, the application throws an error:
jit.gl.mesh: "point_mode" is not a valid attribute argument
Can I not use the argument for applications? That would be a shame, it's a difference like night and day.
I think your standalone is not using GL3 as the GL engine (point_
Here's how you can set your gl engine to be GL3 by default in a standalone:
go into the "resources->init" folder of your standalone.
In any one of the txt files, copy the line "max glengine gl3;"
Save and relaunch the standalone.
Let me know if it works.
Hi Frederico,
I tried adding "max glengine gl3;" first to one, then a few and in the end to all txt files in Resources/C74/init, sadly without any luck. I am on Mac OS, by the way (if that makes a difference... I just remembered that you are on windows, your YT channel is great, btw).
Thank you!
One other thing is: have you copied the gl3 package from your packages inside the Standalone folder?
Is the console giving you any error?
Also, could you check which engine is the standalone running on?
Copying the gl3 package folder from the Max app to my standalone app solved it. Thank you so much!
Perfect!