jit.gl.mesh not responding to "transform_reset 2" at patch loading time
Nov 29 2021 | 1:33 am
I have a student who is trying to use a jit.gl.mesh. One of the attributes given in the object box is `@transform_reset 2`. This attribute is required for her patch to draw correctly.
If she opens the patch, `transform_reset 2` seems not to be taking effect -- nothing is drawn after clicking the toggles to start rendering.
She can edit the jit.gl.mesh object (e.g. delete 2, retype 2) to re-create it, and then it works.
We have also tried `loadmess transform_reset 2`, and `loadbang --> delay 500 --> "transform_reset 2"(msg)` (here, I was thinking maybe the mesh object needs more time to initialize? stab in the dark), but so far, the only way she can get the patch to render as desired is by re-creating the mesh object.
In this screenshot, @transform_reset has been removed (the attempt shown here did *not* resolve the problem).
What are we missing?