DTR: Theres a post in this topic where you mention that a friend of your did and object that dosent broke... :-?
Andrew: heheh... happens the same here, i understand the words but no clue how to start implementing your technic...
besides this, its a pity that jit.gl.model isn't able to merge vertices that are in the exact same position, when i found this topic i thought optimize=1 was the solution because i always set it to 0. From the reference: Optimize vertices and nodes on import (default = 1). An optional post-processing step when importing the model file. >>>>>>>>>>>> Identical vertices are jointed to optimize indexing <<<<<<<<<<<<<
if we could merge the indentical vertexs, then we will be able to deform the mesh, but don't looks like the identical vertices are jointed with optimized=1, no?
thanks!