I'd like to know if there are some known limitation using jit.gl.node and texture apply in MaxForLive. Or perhaps jit.gl.pass and GL stuff chain.
I'm not able to get a patch working in M4L using such a chain.
The patch works fine in Max 7.
Yes indeed. Go to light tab and set Z pos to -2 with slider or numbox below
Or set off enable in nurbs tab then set on enable & automatic for gridshape tab and set Z light to +2. I can't understand why light need to be set to -2 for nurbs but + 2 for gridshape, since they both are placed to position 0. 0. 0. But I deal with.
My problem comes from Live. I get nothing but the black screen when the patch is pushed in Live.