I'd like to know if there are some known limitation using jit.gl.node and texture apply in MaxForLive. Or perhaps jit.gl.pass and GL stuff chain.
I'm not able to get a patch working in M4L using such a chain.
The patch works fine in Max 7.
Okay, thank you, here is the patch.
Quite complexe but nothing special
There is a nurbs and a gridshape and the posibility to multiple them.
Remains some blur, light, texture and material.
It works really fine in Max but nothing happens in M4L.
Yes indeed. Go to light tab and set Z pos to -2 with slider or numbox below
Or set off enable in nurbs tab then set on enable & automatic for gridshape tab and set Z light to +2. I can't understand why light need to be set to -2 for nurbs but + 2 for gridshape, since they both are placed to position 0. 0. 0. But I deal with.
My problem comes from Live. I get nothing but the black screen when the patch is pushed in Live.