jit.phys.body @shape dynamicmesh? [titled edited]
Aug 10 2018 | 1:03 pm
Hallo fellow Maxers - it's been a while,
I have a fairly simple conceptual question relating to a fairly complex Jitter environment I'm working on at the moment. I am currently developing an interactive synthesizer (for disabled musicians) which is set up as follows: Leap Motion (OSC hand/finger tracking) --> multiple [jit.gl.nurbs], one discrete nurbs instance for each of wrist and 5 fingers (thanks Luke W). Hand and finger motion distorts the centre of each of the 9x9 nurbs meshes (I'll link to two short video demos below).
In another patch (thanks to Rob R), I'm using [jit.phys.multiple] to create a virtual world of multiple balls resting on a movable platform (whose Y axis movement agitates the balls); each ball's amplitude is mapped to [oscbank~]. I'm sure you've all seen his tutorial.
The concept is to replace the single moveable floor with the gl.nurbs meshes, such that the user can agitate the balls using their hand and fingers. Which raises the question, can I assign virtual physical properties of mass and restitution to the [jit.gl.nurbs] mesh? I'm guessing No, so my final question is: is there a virtual mesh 'object' in the jit.phys environment?
Leap to [jit.gl.nurbs] demo
https://www.youtube.com/watch?v=ydCCfOFa5HQ
[jit.phys.multiple] to [oscbank~] example
https://www.youtube.com/watch?v=Cj0BjRkE8wQ
Many thanks
Brendan